At the gathering the days before Feast of Ivory IV another path of regionals were available being the path of Shadow. This magic was not the metaphorical concept of shadow (evil) but rather magic pulled from the absence of light. The spells also focused around mimicry of other spells. The spells worked only during the night hours, and even then, only when light spells were 10 feet away.
The spells below are brought from memory after several months and may be in the wrong slots and have gaps.
1. Disrupt light.
As per the spell
2.Shadow Scry. Ask a question about something in the shadows from the shadows.
3.shadow dagger. be able to summon a weapon made of shadows that doesn't count for healing spells
4. ????
5.Aid task (name?) help another person in their shadow task
6. name? Regenerate from death once after 200 seconds. If that is the last raise you recieved when the sun comes up, you are considered dead and scalped
7. Mimic Spell (uncertain of the name)
This allows the caster to use a spell from the omnibus. It will be tainted by shadow in some means or another.
Posted by Janus Kil'tra (Chris Donnelly) at 02-27-08 05:07 AM
The spells below are brought from memory after several months and may be in the wrong slots and have gaps.
1. Disrupt light.
As per the spell
2.Shadow Scry. Ask a question about something in the shadows from the shadows.
3.shadow dagger. be able to summon a weapon made of shadows that doesn't count for healing spells
4. ????
5.Aid task (name?) help another person in their shadow task
6. name? Regenerate from death once after 200 seconds. If that is the last raise you recieved when the sun comes up, you are considered dead and scalped
7. Mimic Spell (uncertain of the name)
This allows the caster to use a spell from the omnibus. It will be tainted by shadow in some means or another.