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December '22 Gaian Temple

Gaian Temple Mission I: After-Action Report

Written By: Fern Eberhardt

Date: 12-7-1022

People: Fern Eberhardt, James Swift, Tara Harkon, Liselle Silvermaple, Saryu “Ryu” Goldscale, Grarr Seawoods, Garathon “Garen” Elesgar

Location(s): Pinedale, Chimeron, to Broken Shield, Eagle’s Rook. Three story building between Pinedale and Broken Shield. Former Gaian Temple, turned Dionin Temple.

Goal(s): Find a temple and re-empower it, desecrate it, or both. This may act as a beacon or source of power in the land. We have limited time. Must be completed within the night or come back to.
Passive: Observe and note the effects upon us, the land, and the magic.

No humans or humanoids around, though the wildlife is still present. Areas that would usually be manned (outposts, guard stations) are abandoned.
Discovered the tower where we expected. It was dedicated to Dionin, though it became apparent that this was previously a Gaian temple. The charred and stabbed (orc weapon, though no other identifiers) remains of something, maybe humanoid, maybe animal, lay upon the ground, used as an offering or sacrifice.

Ryu: Standing guard/lookout outside the temple.
Fern and James: Went to bury the body and move the spirit along.
Grarr and Garen: Desecrating the temple of Dionin symbols and influence.
Tara and Liselle: Calling upon and bringing back the influence of Gaia.

Efforts were not successful, and we were chased out of the area by a wraith which had managed to sneak up on the group. We all left alive, and magic and abilities were regained upon crossing the border.

Magical Effects:

Upon Entering
All sixth level spells, if they were not cast/stated actively in use, are now inoperative.
All magical artifacts have their glow considerably dimmed, rendering them inert.
All regionals are blank and deadened.
Magical Weapons are still holding strong, for the moment.
Any sixth level spells cast ahead of time outside of the borders, are still running.

Approx. One Third of the Way Through Mission:
All fifths, if they haven't been cast, are inoperative.
Enchanted creatures feel either a little sleepier, or a bit more paranoid (like a mouse in an open field).

Approx. Two Thirds of the Way Through Mission:
All fourths, not cast, are rendered inert.

Most of the Way Through Mission:
All thirds not cast are rendered inert.
Tags: Personal Account, Primary Source
Created by Fern Eberhardt (Kelly Perfetto) at 01-20-23 03:43 AM
Last Modified by Fern Eberhardt (Kelly Perfetto) at 01-20-23 03:52 AM