FolkstoneThese regionals have been in the lands of Folkstone and often show up in other locations for some strange reason. There are 3 path choices to choose from, and all the spells have their uses. The paths are Seeker, Skirmisher and Defender. These are not solidified when you choose them.Defender: 1) Toughness Give heartiness to another person by given them a token. 2) Improved group healing As per group healing, but people may be standing 3) Improved Protect the soul As per protect the soul, but can not be disenchanted 4) Enhanced Raise Dead. 5 uses, 30 words, Bring a character back to life from death. 5) Healing Frenzy Uses: 1 The caster may cast 5 "combat raise deads" in a row 6) Sacrafice 1 use 60 Seconds Take all wounds onto self 7) Healer's Intervention 1 use Call the soul,No quest, a ritual may be required if more than one soul is called Skirmisher 1)Morph Weapon Uses: 2 MC: sash Tie sash around the weapon, and swing a call of "axe, mace, arrow, polearm, etc." 2)Total Repair Uses. 3 Verbal: 20 words Repair all items on a person. Cast it as per repair item. 3) Unbreakable Item Use: 1, MC: tape with "Unbreakable on it" Weapon can not break 4)Magic Gauntlets MC: Blue taped gloves with "event stealable" on them Caster, while wearing them, can swing magic 5)Resist death Uses 3, VC: 40 Words "Resist Dead" on a hit of your choice. See protectionist caveat 6)Armor Piercing As per the spell 7)Increase Weapons restriction by one step Seeker 1)Improved Speak 2)Improved Death Watch As per death watch, but only needs to be recast when there is a spell reset 3)Selfish Heal Limb As per heal limb, except it only works on oneself and is 3 words 4) 5) Resist Magic (as Per the Spell) 6) Regeneraltion (as Per the Spell) 7) Second Chance (as per the spell) |
Created by Janus Kil'tra (Chris Donnelly) at 06-18-08 11:05 PM
Last Modified by Faelinn Shadowmoon (Leanne Micciche) at 06-25-09 01:38 PM